DOOM: Rec.Games.Computer.Doom FAQ (97/03/04)
Archive-name: games/doom/RGCD-faq
Rec-games-computer-doom-announce-archive-name: RGCD-faq
Posting-Frequency: weekly (every Wednesday)
______ ______ ______ _______
/\ \ _ \ / __ \ / __ \ \ __ \
//\\ | | | | | | |_| | | |_| | | \ |
/Last\ | |_| | | | ____ | | | | | | Maintained By:
/Update\ | / \ \\ / \ \___, | \ | |
\Mar 04/ | |\ \ \ / \ / | \ | | Frans P. de Vries
\1997/ | | \_\ __ \__/ _ \__/ _ `\ \/ |
\\// | | |_ /_\ / \ \ /
\/ |/ | | | \_X \_/
()=========================================================================()
|| This is the "Official" RGCD FAQ. It provides pointers / answers to the ||
|| most Frequently Asked & easily answered Questions that often get posted ||
|| to rec.games.computer.doom.{help,misc,playing,editing} about DOOM and ||
|| related 3D action games (like Heretic/Hexen/Strife) that use DOOM-based ||
|| technology licensed from id Software, in all versions, sequels & ports. ||
|| Changes from the previous 970107 edition are indicated by a leading '|' ||
|| Current editn: ftp://ftp.gamers.org/pub/archives/doom/periodic/RGCD_FAQ ||
|| HTML ed: http://www.gamers.org/pub/archives/doom/periodic/RGCD_FAQ.html ||
()=========================================================================()
==** IMPORTANT NOTE **==
Below is the list of DOOM FTP archives. All URLs (Uniform Resource Locators)
of files on these sites have been generalized in this document. The template
is shown as "{INS_site/path_HERE}" and MUST be replaced by a real site and
path from this list when FTP'ing. For example, here is a template with three
different FTP site replacements that all refer to copies of the same file:
ftp://{INS_site/path_HERE}/docs/faqs/dmfaq66.zip
ftp://ftp.cdrom.com/pub/idgames/docs/faqs/dmfaq66.zip
ftp://flinux.tu-graz.ac.at/pub/idsoftware/docs/faqs/dmfaq66.zip
ftp://ftp.luth.se/pub/games/doom/docs/faqs/dmfaq66.zip
PLEASE download files from a MIRROR site near you to ease the load on the
primary site ftp.cdrom.com . Please upload files to ftp.cdrom.com ONLY, as
uploads to other sites may well disappear due to the mirroring process.
ftp://{INS_site/path_HERE}/ [==Generic Mirror Template=]
ftp://ftp.cdrom.com/pub/idgames/ (Primary!) [165.113.58.253 California ]
ftp://ftp.infomagic.com/pub/mirrors/Doom/ [ 165.113.211.2 Arizona ]
ftp://ftp.uwp.edu/pub/games/id/id-mirror/ [ 206.230.220.2 Wisconsin ]
ftp://ftp.ais.net/pub/idgames/ [ 199.0.154.8 Illinois ]
ftp://mirrors.aol.com/pub/pc_games/doom/ [ 152.163.200.5 Virginia ]
ftp://ftp.epix.net/pub/idgames/ [ 199.224.64.46 Pennsylvan.]
ftp://ftp.gamers.org/pub/games/idgames/ [128.205.37.150 New York ]
ftp://sunsite.doc.ic.ac.uk/packages/idgames/ [ 193.63.255.1 England ]
ftp://ftp.jussieu.fr/pub/idgames/ [ 132.227.60.2 France ]
ftp://ftp.linkline.be/mirror/idgames/ [ 194.51.224.5 Belgium ]
ftp://ftp.fu-berlin.de/pc/msdos/games/doom/ [ 160.45.10.6 Germany ]
ftp://flinux.tu-graz.ac.at/pub/idsoftware/ [ 129.27.3.237 Austria ]
ftp://ftp.telepac.pt/pub/idgames/ [ 194.65.5.98 Portugal ]
ftp://ftp.luth.se/pub/games/doom/ [ 130.240.16.39 Sweden ]
ftp://ftp.sunet.se/pub/pc/games/idgames/ [ 130.238.253.4 Sweden ]
ftp://ftp.is.co.za/games/id/ [ 196.4.160.12 S. Africa ]
ftp://nctuccca.edu.tw/PC/games/DOOM/ [ 140.111.1.10 Taiwan ]
ftp://ftp.powerup.com.au/pub/games/doom/ [ 203.2.122.72 Australia ]
| ftp://ftp.livewire.com.au/pub/idgames1/ [ 203.16.26.3 Australia ]
()=========================================================================()
Section 0 - Introduction
0A. What is DOOM?
0B. What are the rec.games.computer.doom.* newsgroups?
0C. What if my site doesn't carry these newsgroups?
0D. Are binaries allowed in the r.g.c.d.* newsgroups?
0E. What is the DOOM Help Service?
Section 1 - Hot Topics
1A. Where is Quake shareware?
1B. What is Final Doom?
Section 2 - Versions & Patches
2A. What is the latest version of the DOOM engine?
2B. Where can I get DOOM for the PC?
2C. Where can I get DOOM for NeXT, SGI, QNX, Linux, Solaris, Mac,
Win95, OS/2?
2D. Where can I get patches for DOOM II?
2E. Why can't I patch my version of DOOM II?
2F. Where can I get the shareware version of (Mac)DOOM II?
2G. What is Ultimate DOOM?
2H. How come some PWADs don't work in Ultimate DOOM?
2I. Is there going to be a DOOM III?
2J. Where can I get Heretic and its FAQ?
2K. What is "Ultimate" Heretic?
2L. Where can I get Hexen and its FAQ?
2M. What is the Hexen add-on?
2N. Where can I get Strife and its FAQ?
2O. Why can't I load my saved games after upgrading?
Section 3 - Cheats & Secrets
3A. What are the DOOM / DOOM II cheat codes?
3B. What are the Heretic cheat codes?
3C. Are there any deathmatch cheat codes?
3D. What are the Hexen (demo) cheat codes?
3E. What are the Strife (demo) cheat codes?
3F. What goes on at DOOM II Level 30 and how do I finish it?
3G. What are those two secret levels (31 and 32) in DOOM II?
3H. Are there lists of the secrets in DOOM, DOOM II, Final Doom, Heretic,
Hexen?
3I. How can I take screenshots in DOOM, DOOM II, Heretic, Hexen, Strife?
3J. How does the BFG9000 really work?
Section 4 - PWADs: Playing & Editing
4A. Can I play user-created PWADs with shareware DOOM or Heretic?
4B. How can I play user-created PWADs?
4C. How can I record, play and time demos?
4D. What can I do about demos from a different version in a PWAD?
4E. Why does DOOM crash when saving the game?
4F. Where are the more spectacular PWADs I keep reading about?
4G. Where is that separate deathmatch PWAD by id?
4H. How can I convert DOOM, DOOM II, Heretic, Hexen levels to eachother?
4I. What is the best editor?
4J. Which level editors are available?
4K. Where are some other common editing utilities?
4L. What editors can be used on DOOM graphics?
4M. How can I print maps of levels?
4N. What are some DOOM-multiplaying utilities?
Section 5 - Bits & Pieces
5A. Does DOOM benefit from a FPU for floating point calculations?
5B. Is there a multiplayer demo in DOOM?
5C. What happened to the left/mid/right views?
5D. What does the message about SWIFT support mean?
5E. Why doesn't that Pain Elemental spit out Lost Souls?
5F. How come that monster in DOOM II is invulnerable?
5G. Is there a virus in DOOM II?
5H. Where's the latest driver for the Ensoniq soundcard?
5I. What does SPISPOPD mean, anyway?
5J. What is a voodoo doll?
5K. Where is that computer deathmatch patch?
Section 6 - Lists
6A. Are there lists of DOOMers who play over modems or via the Internet?
6B. What iFrag trackers are out there?
6C. Are there lists of good PWADs?
Section 7 - FTP/Finger/WWW info
7A. Where are some other FTP sites for DOOM-related files?
7B. What are some DOOM-related finger addresses?
7C. Where are some DOOM-related home pages for WWW?
| 7D. How can I FTP and WWW by email?
7E. Which DOOM mailing lists are there?
7F. How do I release new stuff to the DOOM FTP sites?
Section 8 - Essential Reading
8A. Where can I get DOOM-related FAQs?
8B. Where can I get DOOM-multiplaying FAQs?
8C. Which documents help me with editing DOOM?
Section 9 - How to reach id, future id plans
9A. How can I contact someone at id Software?
9B. What's this QUAKE I keep hearing about? Is there more info on it?
9C. How is "id" pronounced and what does it stand for?
()=========================================================================()
==** WARNING: SPOILERS AHEAD **==
() Section 0 - Introduction -----------------------------------------------()
0A. What is DOOM?
DOOM is a 3D first person perspective action computer game created and
published by id Software. Important features are: highly immersive
gameplay, texture mapped environment, modem/network play. It can also
be extensively modified, which has resulted in a huge number of add-on
utilities and new levels. See also:
http://www.gamers.org/dhs/whatisdm/whatisdm.html
0B. What are the rec.games.computer.doom.* newsgroups?
These 5 newsgroups are dedicated to the discussion of DOOM in any and
all versions, sequels (DOOM II), ports and addons, as well as 3D action
games (like Heretic) published by other companies that use DOOM-like
concepts and techniques licensed from id Software. Please read the
posts entitled "() POSTING GUIDELINES" in r.g.c.d.announce for details.
0C. What if my site doesn't carry these newsgroups?
Ask your news administrator to please add them. While you're waiting,
read the "Accessing the Internet by E-Mail FAQ" in {alt,news}.answers
for info on how to read/post news articles via email/gophermail.
0D. Are binaries allowed in the r.g.c.d.* newsgroups?
No. Please don't post binaries to discussion newsgroups. Again, read
the "() POSTING GUIDELINES: No Binaries! Use Alt.Binaries.Doom" post in
r.g.c.d.announce for details.
0E. What is the DOOM Help Service?
The DHS makes its home in rec.games.computer.doom.help and aims to help
(new) players by providing help files and answers to their questions.
ftp://{INS_site/path_HERE}/docs/misc/doomhelp.zip
http://doomgate.gamers.org/dhs/
mailto:mapleson@gamers.org (Ian Mapleson)
() Section 1 - Hot Topics -------------------------------------------------()
1A. Where is Quake shareware?
ftp://{INS_site/path_HERE}/idstuff/quake/quake106.zip [9.0M shareware]
http://www.idsoftware.com/dlquake.html [list of other mirrors]
1B. What is Final Doom?
Two variants of DOOM II by third-party authors, for sale in retail
stores now. Each has 32 levels and new graphics, but no new weapons or
monsters. See also http://www.gtinteractive.com/ .
() Section 2 - Versions & Patches -----------------------------------------()
2A. What is the latest version of the DOOM engine?
DOOM & Ultimate DOOM v1.9 and DOOM II v1.9 are the final versions; the
latter is compatible with MacDoom II v1.0 for PC<->Mac multi-playing.
Compared to the previous v1.666's, sound and map bugs have been fixed.
The map bugs in DOOM II v1.666 make multiplaying impossible on levels
28 and 29. Upgrading is recommended for various compatibility aspects.
ftp://{INS_site/path_HERE}/docs/faqs/wadchngs.txt [lists of changes]
2B. Where can I get DOOM for the PC?
ftp://{INS_site/path_HERE}/idstuff/doom/doom19s.zip
[2.45M full shareware]
Shareware Patches:
ftp://{INS_site/path_HERE}/idstuff/doom/dms18_19.zip [ 1.8 -> 1.9 ]
ftp://{INS_site/path_HERE}/idstuff/doom/dm19spat.zip [1.666-> 1.9 ]
ftp://{INS_site/path_HERE}/idstuff/doom/dm1666sp.zip [ 1.2 ->1.666]
Registered Patches:
ftp://{INS_site/path_HERE}/idstuff/doom/18_19drp.exe [ 1.8 -> 1.9 ]
ftp://{INS_site/path_HERE}/idstuff/doom/16_19drp.exe [1.666-> 1.9 ]
ftp://{INS_site/path_HERE}/idstuff/doom/12_19drp.exe [ 1.2 -> 1.9 ]
ftp://{INS_site/path_HERE}/idstuff/doom/11_19drp.exe [ 1.1 -> 1.9 ]
For details on FTPing & patching, see the DHS archive in section 0E or:
http://www.gamers.org/dhs/helpdocs/ftpdoom.html
http://www.gamers.org/dhs/helpdocs/patchinf.html
2C. Where can I get DOOM for NeXT, SGI, QNX, Linux, Solaris, Mac,
Win95, OS/2?
ftp://{INS_site/path_HERE}/idstuff/doom/nextstep/NeXTdoom1_2.tar.gz
http://www.omnigroup.com/Software/DoomII/
ftp://{INS_site/path_HERE}/idstuff/doom/sgi/sgixdoom1.8.tar.gz
| ftp://quics.qnx.com/usr/free/qnx4/os/games/qnxdoom.tar.gz
ftp://sunsite.unc.edu/pub/Linux/games/doom/linuxxdoom.tar.gz
ftp://sunsite.unc.edu/pub/Linux/games/doom/linuxsdoom.tar.gz
+ ftp://sunsite.unc.edu/pub/Linux/games/doom/sndserver.gz
+ ftp://sunsite.unc.edu/pub/Linux/games/doom/doom1v18.wad.gz
or ftp://sunsite.unc.edu/pub/Linux/games/doom/linux-doom-1.8.tar.gz
+ ftp://{INS_site/path_HERE}/utils/unix/musserver.tgz
ftp://{INS_site/path_HERE}/idstuff/doom/sun/sundgadoom-1.8.tgz
+ ftp://{INS_site/path_HERE}/idstuff/doom/sun/sundoommouse.tar.Z
alternatively: ftp://ftp.activesw.com/pub/doom/DoomArena-2.0.tar.gz
ftp://{INS_site/path_HERE}/idstuff/doom/mac/MacDoomDemo.hqx
MacDOOM II has been released and is for sale in retail stores only.
ftp://{INS_site/path_HERE}/idstuff/doom/win95/doom95.zip
DOOM for OS/2 is in development by IBM and is not available to users.
No port is planned for Dec, HP, IBM, or other workstations.
2D. Where can I get patches for DOOM II?
ftp://{INS_site/path_HERE}/idstuff/doom2/d2_18_19.zip [ 1.8 -> 1.9 ]
ftp://{INS_site/path_HERE}/idstuff/doom2/d2_19pat.zip [ 1.7a -> 1.9 ]
ftp://{INS_site/path_HERE}/idstuff/doom2/doom2p.zip [1.666/1.7 -> 1.7a]
ftp://{INS_site/path_HERE}/idstuff/doom2/16_19d2g.zip
[German 1.666 -> 1.9]
ftp://{INS_site/path_HERE}/idstuff/doom2/DOOM2~.BIN
[MacDoom II 1.0 -> 1.0.2]
For hints on patching DOOM II, see the DHS archive in section 0E or:
http://www.gamers.org/dhs/helpdocs/dmiiptch.html
2E. Why can't I patch my version of DOOM II?
If you have v1.666 dated 94/08/25, there is no patch. That version was
declared "pirate" by id [see finger:help@idsoftware.com]; if you bought
it legitimately, you should be able to take it back for an upgrade, or
obtain a patch from GTI [see 9A].
2F. Where can I get the shareware version of (Mac)DOOM II?
It is NOT shareware. It's for sale in retail stores, only.
2G. What is Ultimate DOOM?
The original DOOM registered, extended with a new episode entitled "Thy
Flesh Consumed", for sale in retail stores only. It has no new weapons
or difficulty levels. A patch to upgrade from registered DOOM v1.9 is
available:
ftp://{INS_site/path_HERE}/idstuff/doom/19_udpat.exe
[registered 1.9 -> Ultimate 1.9u]
ftp://sunsite.unc.edu/pub/Linux/games/doom/udoom-1.1.tar.gz
[LinuxDoom patch]
2H. How come some PWADs don't work in Ultimate DOOM?
PWADs like Trinity and A41_Coop that define new textures don't work in
UDOOM because of a changed texture list (TEXTUREx). To play these, use
`deutex -join doom.wad <patch>.wad' to join the PWAD with the main wad,
and `deutex -restore' to undo this. [See 4K for DeuTex]
Alternatively, extract TEXTURE1, TEXTURE2 and PNAMES into a temporary
PWAD and 'join' this with the main PWAD (avoids modifying the IWAD).
2I. Is there going to be a DOOM III?
No. Id plans to work on QUAKE during 1996 [see 9B]. A unique version
of DOOM is being developed for the Ultra 64, but this is not DOOM III.
Additionally, there is now "The Ultimate DOOM" [see 2G]. id released a
set of 20 DOOM II maps developed exclusively by PWAD authors, labeled
"The Master Levels" [see http://www.idsoftware.com/]. Lastly, there is
now "Final Doom" [see 1B].
2J. Where can I get Heretic and its FAQ?
ftp://{INS_site/path_HERE}/idstuff/heretic/htic_v12.zip
[2.87M full shareware]
Shareware Patch:
ftp://{INS_site/path_HERE}/idstuff/heretic/10_12shp.exe [1.0 -> 1.2]
Registered Patch:
ftp://{INS_site/path_HERE}/idstuff/heretic/10_12rhp.exe [1.0 -> 1.2]
FAQs:
ftp://{INS_site/path_HERE}/docs/faqs/hticfaq1.zip
http://www.gamers.org/dhs/helpdocs/hticfaq.html
| ftp://{INS_site/path_HERE}/docs/faqs/hfaq15a.zip
There is no Mac (or other OS) version of Heretic.
2K. What is "Ultimate" Heretic?
Heretic: Shadow of the Serpent Riders is the original registered game,
extended with two new episodes, for sale in retail stores only. It has
no new weapons or difficulty levels. A patch to upgrade from registered
Heretic v1.2 is available:
ftp://{INS_site/path_HERE}/idstuff/heretic/htic13rp.exe
[registered 1.2 -> "Ultimate" 1.3]
2L. Where can I get Hexen and its FAQ?
Hexen is the sequel to Heretic (Raven), for sale in retail stores only.
ftp://{INS_site/path_HERE}/idstuff/hexen/hexndemo.zip [5.6M demo]
ftp://{INS_site/path_HERE}/idstuff/hexen/mac/MacHexenDemo.hqx
Full version patch:
ftp://{INS_site/path_HERE}/idstuff/hexen/hexn11rp.exe [1.0 -> 1.1]
FAQ:
http://www.cco.net/~arne/
See also http://www.gtinteractive.com/hexen/ for story details.
Hexen for Win95 is in development by Microsoft, not available to users.
MacHexen has been released and is for sale in retail stores only.
2M. What is the Hexen add-on?
Hexen: Deathkings of the Dark Citadel is a data-disk with 3 new hubs
(20 levels), 6 deathmatch levels and a few new enemies, for sale in
retail stores only. See also http://www.gtinteractive.com/ . There
is a patch available to fix an audio problem:
ftp://{INS_site/path_HERE}/idstuff/hexen/dkpatch.zip
2N. Where can I get Strife and its FAQ?
Strife is a DOOM-like RPG game in a futuristic setting by Rogue, for
sale in retail stores only.
ftp://{INS_site/path_HERE}/roguestuff/strife11.zip [4.8M demo]
finger:strife@rogue-ent.com [Status of Strife]
http://www.gamers.org/~rogue/strife.html [Strife homepage]
Full version patches:
| ftp://{INS_site/path_HERE}/roguestuff/12cd_v13.exe [1.2 CD -> 1.3]
ftp://{INS_site/path_HERE}/roguestuff/v12_v13.exe [1.2 -> 1.3]
ftp://{INS_site/path_HERE}/roguestuff/v12_dos.exe [1.0 -> 1.2]
FAQ:
http://www.gamers.org/~rogue/strife_faq.txt
2O. Why can't I load my saved games after upgrading?
They are version dependent. The upgrade may have changed levels such
that a saved game becomes inconsistent and unable to load. To bypass
the check, use a binary editor near the beginning of the file to change
eg. for v1.7->v1.9, the string "version 107" into "version 109". YMMV.
() Section 3 - Cheats & Secrets -------------------------------------------()
3A. What are the DOOM / DOOM II cheat codes?
iddqd - Toggle God mode, 100% health; can't be injured, except in
teleport frags, DOOM II level 30 monster spawns, and
the dark room in E1M8 which ends the level (& episode)
idkfa - All Keys, Firearms, Ammo, 200% armor
idfa - All Firearms, Ammo, 200% armor [v1.666+]
idchoppers - Chainsaw
idbehold$ - Toggle power up: on -> off -> on ($ = S, V, I, R, A or L)
S=Berserk Strength, V=Invulnerability, I=Invisibility,
R=Radiation Suit, A=Computer Automap, L=Light Amplifiers
idspispopd - No clipping (walk through walls) [DOOM]
idclip - No clipping (walk through walls) [DOOM II]
idclev## - Warp to episode # mission # [DOOM] or level ## [DOOM II]
(deactivates '-nomonsters' command line option)
idmypos - Display co-ordinates/angle in hexadecimal notation
iddt - Toggle map detail (can use in Map Mode only; repeatable)
3 modes: normal -> all walls -> all monsters (-> normal)
idmus## - Switch music to that from level ## [01-32 only] [DOOM II]
(Notes: To use the cheats, type 'em in while the game is in progress;
There's no Backpack cheat; In Nightmare skill, only `idclev' &
`iddt' are enabled; All cheats disabled in multi-player games)
For more details, see "DOOM Cheat Codes" in rgcd.announce or:
http://www.gamers.org/dhs/chtssplr/doomchts.html
| or alternatively: http://members.aol.com/ledmeister/doomcode.htm
3B. What are the Heretic cheat codes?
quicken - Toggle God mode; can't be injured, except in teleport frags
cockadoodledoo - Chicken mode; turns player into chicken w/ 30% health
massacre - Kill all monsters on level
ponce - 100% health
rambo - All Weapons, full Ammo (incl. Bag of Holding), 200% armor
skel - All Keys
shazam - Power mode; doubles power of weapons (== Tome of Power)
gimme$# - Get artifact; $ = [a-j], # = [1-9] = artifact count;
a=Ring of Invincibility, b=Shadowsphere, c=Quartz Flask,
d=Mystic Urn, e=Tome of Power, f=Torch, g=Time Bomb of the
Ancients, h=Morph Ovum, i=Wings of Wrath, j=Chaos Device;
shareware version: d,j = bad input; registered version:
z0 = 5 of each artifact; maximum number of artifacts = 16
kitty - No clipping (walk through walls)
engage## - Warp to episode # mission #
(does not deactivate '-nomonsters' command line option)
ticker - Display fps dots (fps = 70 / <dots+1>)
noise - Display sound debug info
ravmap - Toggle map detail (can use in Map Mode only; repeatable)
3 modes: normal -> all walls -> all monsters (-> normal)
iddqd - "trying to cheat, eh? now you die!"
idkfa - "cheater - you don't deserve weapons"
(Notes: To use the cheats, type 'em in while the game is in progress;
There is no cheat for the Map Scroll; In Black Plague skill,
only `ravmap' is enabled; All cheats disabled in multi-player
games)
3C. Are there any deathmatch cheat codes?
One special cheat code to display your opponent(s) in deathmatch was
discovered. To activate, in Map Mode keep Alt down and type `iddt' four
times. This works in DOOM / DOOM II but not in Heretic with `ravmap'.
It was removed with the v1.9 patches to DOOM & DOOM II.
3D. What are the Hexen (demo) cheat codes?
demo version|full version
bgokey satan - God mode; can't be injured, except in teleport
frags, when falling from extreme heights, and
by the large spikes shooting out of the ground
ebiessman deliverance - Pig mode; turns player into pig w/ 30% health
cstika butcher - Carnage; kill all monsters on level
sgurno clubmed - 100% health
crhinehart nra - All Weapons, full Mana, full Armor
mraymondjudy locksmith - All Keys
braffel indiana - Full Inventory; max. 25 of each artifact
tmoore sherlock - All Puzzle items
rjohnson casper - No clipping (walk through walls)
bpelletier## visit## - Warp to level ## [demo: 01-04; full: 01-31,41]
(does not deactivate '-nomonsters' command
line option)
init init - Reload level from disk
plipo[0-2] shadowcaster[0-2] - Change player class: 0 = Fighter,
1 = Cleric, 2 = Mage
mwagabaza## puke## - Run script ## [01-99]
jsumwalt where - Display map ## & x/y/z co-ordinates in decimal
notation
rrettenmund ticker - Display fps dots (fps = 70 / <dots+1>)
kschilder noise - Display sound debug info
pmacarther mrjones - Display version info
reveal mapsco - Toggle map detail (can use in Map Mode only;
repeatable) 3 modes: normal -> all walls ->
all monsters (-> normal)
quicken martek - 1st time: "trying to cheat? that's one...";
2nd time: "that's two..."; 3rd time: "that's
three! time to die."
rambo conan - "cheater - you don't deserve weapons"
wewin - disabled (wins the game; only in first demo
version)
~## - Play track ## of a CD
(Notes: To use the cheats, type 'em in while the game is in progress;
All cheats are disabled in Titan/Pope/Archimage skill and in
multi-player games)
3E. What are the Strife (demo) cheat codes?
demo v.|full version
ibgod omnipotent - Toggle God mode; can't be injured, except in
teleport frags
stuff - God mode; "guns", "open"; 100% health; repeatable:
+10% health, max. 200%; +1 Teleporter Beacon, max. 3
killem stonecold - Kill all enemies on level
guns boomstix - All Weapons, full Ammo, 200% armor
open jimmy - All Keys (repeatable); 3 modes: none -> regular keys
-> special keys (-> none)
money donnytrump - All cash and artifacts (repeatable); max. 100
artifacts
stic gripper - Toggle stealth boots (demo side effect: "tic")
listit$ pumpup$ - Toggle/get power up ($ = B, I, M, H, P, S, T);
B=Berserk strength (->end of hub?), I=Invisibility
(toggle), M=Mask (toggle), H=Health (repeatable;
max. 50/50/20), P=Backpack, S=up Stats (repeatable;
max. 100/100), T=Targeter
spirit elvis - No clipping (walk through walls)
goto## rift## - Warp to level ## [demo: 32-34; full: 01-34]
moveme# scoot# - Teleport to map spot
ilive - Toggle auto use health (== F5)
aibrain - Toggle AI
lego - Get a piece of Sigil (repeatable; max. 5 pieces)
tic dots - Display fps dots (fps = 70 / <dots+1>)
idmypos gps - Display co-ordinates/angle in hexadecimal notation
iddt topo - Toggle map detail (can use in Map Mode only;
repeatable) 3 modes: normal -> all walls ->
all enemies (-> normal)
idmus## spin## - Switch music to track ## [demo: 01-10; full: 00-35]
(Notes: To use the cheats, type 'em in while the game is in progress;
Even in Bloodbath skill, all cheats are enabled)
3F. What goes on at DOOM II Level 30 and how do I finish it?
The backwards-sounding voice says, when played in reverse:
"To win the game, you must kill me, John Romero."
This is the only backward sound-clip. A reversed .WAV file is at:
ftp://{INS_site/path_HERE}/misc/dm2sm30.zip
Originals are at: http://www.bpmusic.com/frame_little.html (Fact #4)
The head on the pole behind the Demon is DOOM programmer John Romero's.
The only way to enter that area is to use the `no clipping' cheat.
To end the level without cheating, read the recipes & watch the demos:
ftp://{INS_site/path_HERE}/docs/faqs/d2l30rcp.txt
http://www.pol.umu.se/html/ac/doom2-30.htm
ftp://{INS_site/path_HERE}/lmps/COMPET-N/doom2/lv30-032.zip
3G. What are those two secret levels (31 and 32) in DOOM II?
They are levels from Wolfenstein-3D, predecessor of DOOM. They are
accessed from level 15 through the secret exit in the south-west. See
3H for a description. They are not present in the German version.
There are 4 Commander Keen's `hanging around' in level 32. Shoot them
to reveal the switch to end the level. Commander Keen and Wolf3D are
earlier game series created by id and distributed through Apogee.
3H. Are there lists of the secrets in DOOM, DOOM II, Final Doom, Heretic,
Hexen?
ftp://{INS_site/path_HERE}/docs/faqs/d1secret.zip [DOOM I Secrets]
ftp://{INS_site/path_HERE}/docs/faqs/e4secret.zip [Ultimate DOOM Ep4]
http://www.gamers.org/games/udoom/secrets/
ftp://{INS_site/path_HERE}/docs/faqs/d1keys11.faq [DOOM I Keys FAQ]
ftp://{INS_site/path_HERE}/docs/faqs/d2secret.zip [DOOM II Secrets]
http://www.gamers.org/games/doom2/secrets/
ftp://{INS_site/path_HERE}/docs/faqs/dm2_keys.zip [DOOM II Keys FAQ]
http://www.gamers.org/dhs/chtssplr/keyfaq.html
ftp://{INS_site/path_HERE}/docs/faqs/hrsecret.zip [Heretic Secrets]
http://www.gamers.org/games/heretic/secrets/
ftp://{INS_site/path_HERE}/docs/faqs/srsecret.zip [SerpentRiders Ep4&5]
See rgcd.announce for monthly posts of all of the above.
ftp://{INS_site/path_HERE}/docs/faqs/d2wt.zip [DOOM II Walkthrough]
http://www.ee.surrey.ac.uk/Personal/ee41rp/doom/d2wt.html
http://www.neosoft.com/~teamtnt/fdsecret.htm [Final Doom Secrets]
http://www.cco.net/~arne/levels/hexenwt.html [Hexen Walkthrough]
3I. How can I take screenshots in DOOM, DOOM II, Heretic, Hexen, Strife?
Start them with `doom -devparm', `doom2 -devparm', `heretic -ravpic',
`hexen -ravpic' or `strife -devparm'; press F1 to create numbered .PCX
files in the games' directory.
`doom[2] -devparm' and `strife -devparm' will also display fps dots
(fps = 70 / <dots+1>).
3J. How does the BFG9000 really work?
ftp://{INS_site/path_HERE}/docs/faqs/bfgfaq13.zip [BFG9000 FAQ]
http://www.gamers.org/docs/FAQ/bfgfaq/
or see "DOOM BFG9000 FAQ" posted monthly in rgcd.announce.
() Section 4 - PWADs: Playing & Editing -----------------------------------()
4A. Can I play user-created PWADs with shareware DOOM or Heretic?
No. id requested that PWADs work only with registered/retail versions.
Most do. Anyway, `-file' was removed from shareware DOOM as of v1.666.
For an explanation of (P)WADs, see the DHS archive in section 0E or:
http://www.gamers.org/dhs/helpdocs/awadis.html
4B. How can I play user-created PWADs?
doom -file <name.wad> [-skill <1-5>] [-warp <epis.1-3/4> <miss.1-9>]
doom2 -file <name.wad> [-skill <1-5>] [-warp <map 01-32>]
heretic -file <name.wad> [-skill <1-5>] [-warp <epis.1-3> <miss.1-9>]
hexen -file <name.wad> [-skill <1-5>] [-warp <map ##>] [-class <0-2>]
demo version: map ## = 1-4; full version: map ## = 01-31,41
Ultra-Viol. E1M1 example: doom -file rrward02.wad -skill 4 -warp 1 1
`doom[2] -skill 0' (DOS only) starts a game without any items at all
For more details on using PWADs, see the DHS archive in section 0E or:
http://www.gamers.org/dhs/helpdocs/pwaduse.html
4C. How can I record, play and time demos?
doom[2] -record <name w/o .lmp> [-file, -skill, -warp as in 4B]
doom[2] -playdemo <name w/o .lmp> [-file as in 4B]
doom[2] -timedemo <name w/o .lmp> [-file as in 4B]
fps = 35 * <gametics> / <realtics>
For more details on using demos, see the DHS archive in section 0E or:
http://www.gamers.org/dhs/helpdocs/demomake.html
4D. What can I do about demos from a different version in a PWAD?
Bypass the demo by warping to the appropriate level [see 4B]. Or start
a new game as soon as the title screen is shown. Or remove the demo:
ftp://{INS_site/path_HERE}/utils/wad_tools/killdemo.zip
4E. Why does DOOM crash when saving the game?
A very large level with many objects can exceed the savegame buffer as
you try to save it, and thus crash the game. Level authors should try
to keep the size of the savegame files below about 180Kb to avoid this.
4F. Where are the more spectacular PWADs I keep reading about?
ftp://{INS_site/path_HERE}/themes/aliens/doom2atc.zip [AL|ENS-TC DmII]
ftp://{INS_site/path_HERE}/themes/aliens/u_alntc{12}.zip [Ultimate-ATC]
ftp://{INS_site/path_HERE}/themes/aliens/alntc19{ab}.zip [AL|ENS-TC1.9]
ftp://{INS_site/path_HERE}/themes/aliens/alientc{12}.zip [AL|ENS-TC]
ftp://{INS_site/path_HERE}/themes/aliens/aliens22.zip [AliensDOOM]
ftp://{INS_site/path_HERE}/themes/starwars/starwars.zip [Star Wars]
ftp://{INS_site/path_HERE}/themes/startrek/startrek.zip [Star Trek TNG]
ftp://{INS_site/path_HERE}/themes/mm/mm_allup.zip [Memento Mori]
ftp://{INS_site/path_HERE}/themes/mm/mm2.zip [Memento Mori II]
ftp://{INS_site/path_HERE}/themes/TeamTNT/icarus.zip [Icarus: Alien V.]
ftp://{INS_site/path_HERE}/levels/doom2/m-o/obtic11.zip [Obituary TiC]
ftp://{INS_site/path_HERE}/levels/doom2/m-o/osiris.zip [Osiris]
| ftp://{INS_site/path_HERE}/themes/TeamTNT/eternal.zip [Eternal Doom]
ftp://{INS_site/path_HERE}/themes/university/trinity2.zip [Tr. College]
ftp://{INS_site/path_HERE}/themes/university/trinityu.zip [Ultimate p.]
ftp://{INS_site/path_HERE}/themes/university/htrinity.zip [Heretic v.]
ftp://{INS_site/path_HERE}/levels/doom/s-u/subway21.zip [Wash DC Subwy]
ftp://{INS_site/path_HERE}/levels/doom/s-u/uac_dead.zip [Doomsday UAC]
4G. Where is that separate deathmatch PWAD by id?
ftp://{INS_site/path_HERE}/idstuff/doom2/idmap01.zip [DOOM II MAP01]
Heretic registered includes the same level (with monsters) as E4M1.
4H. How can I convert DOOM, DOOM II, Heretic, Hexen levels to eachother?
ftp://{INS_site/path_HERE}/utils/wad_tools/dm2cnv32.zip [Gen. convertr]
ftp://{INS_site/path_HERE}/utils/wad_tools/conv2hex.zip [D/D2/H->Hexen]
ftp://{INS_site/path_HERE}/utils/wad_tools/wad1to2b.zip [DOOM->DOOM II]
4I. What is the best editor?
There is no single "best" editor. Personal preferences make all the
difference. If you have the time, try them all [see 4J], otherwise try
just the ones more recently updated (as they tend to have more features
and fewer bugs), and see which one(s) you like best. Dedicated tools
[see 4K] are useful for special things. For an overview, see:
| ftp://{INS_site/path_HERE}/docs/editing/dmedit16.zip [Editing Guide]
| http://www.gamers.org/~javanree/dmedit16.html
or see "DOOM Editing Guide" posted monthly in rgcd.announce.
4J. Which level editors are available?
The leading columns indicate support for DOOM(D), DOOM II(2), Ultimate
DOOM(U), Heretic(H), Hexen(X) and Strife(S).
D ftp://{INS_site/path_HERE}/utils/level_edit/deu/deu521gcc.zip
D2UH ftp://{INS_site/path_HERE}/utils/level_edit/deu/deu53b9.zip
D2UHX ftp://{INS_site/path_HERE}/utils/level_edit/dck361.zip
D2UHX ftp://{INS_site/path_HERE}/utils/level_edit/deth392.zip
| D2UHXS ftp://{INS_site/path_HERE}/utils/level_edit/deep876s.zip
D2UH ftp://{INS_site/path_HERE}/utils/level_edit/dmaped40.zip
D2U ftp://{INS_site/path_HERE}/utils/level_edit/ed209_11.zip
D2 H ftp://{INS_site/path_HERE}/utils/level_edit/edmap131.zip /edmap140.zip
D2 H ftp://{INS_site/path_HERE}/utils/level_edit/waded/waded183.zip
D2 H ftp://{INS_site/path_HERE}/utils/level_edit/ide-b725.zip
D2UHX ftp://{INS_site/path_HERE}/utils/level_edit/deu/w16deu59.zip [Windows]
D2UHX ftp://{INS_site/path_HERE}/utils/level_edit/wauthor.zip [Windows]
D2UH ftp://{INS_site/path_HERE}/utils/level_edit/dmcad61.zip [Windows]
(+ ftp://{INS_site/path_HERE}/utils/misc/vbrun300.exe for .DLL)
D2UHX ftp://{INS_site/path_HERE}/utils/level_edit/wadst15b.zip [Windows]
(+ ftp://{INS_site/path_HERE}/utils/misc/vbrun300.exe for .DLL)
D2 H http://www.cs.utah.edu/~blood/stuff/doome2.zip [Windows]
D2 H http://www.mmmutants.com/~renegade/egoed.html [Windows]
D2U ftp://{INS_site/path_HERE}/utils/level_edit/doomed42.zip [Windows]
D2 ftp://{INS_site/path_HERE}/utils/level_edit/rgdmed.zip [Windows]
| D2UHXS ftp://{INS_site/path_HERE}/utils/level_edit/deep979c.zip [Win95]
D2UH ftp://{INS_site/path_HERE}/utils/level_edit/deu/deuos11d.zip [OS/2]
D2 H ftp://ftp.cis.ufl.edu/pub/staff/thoth/doom/pfme/pfme.b2.gz [Linux]
D2U http://www.ozemail.com.au/~pmd/hellmaker.html [Mac]
D2U http://www.ai.mit.edu/people/jknight/demon.html [Mac]
4K. Where are some other common editing utilities?
ftp://{INS_site/path_HERE}/utils/graphics_edit/deutex/deutex36.zip
ftp://{INS_site/path_HERE}/utils/graphics_edit/deutex/wintex43.zip [Win]
(+ ftp://{INS_site/path_HERE}/utils/misc/vbrun300.exe for .DLL)
ftp://{INS_site/path_HERE}/utils/graphics_edit/nwt14b1.zip / nwt103.zip
ftp://{INS_site/path_HERE}/utils/level_edit/node_builders/idbsp11b.zip
ftp://{INS_site/path_HERE}/utils/level_edit/node_builders/bsp15x.zip
ftp://{INS_site/path_HERE}/utils/level_edit/node_builders/warm16.zip
ftp://{INS_site/path_HERE}/utils/level_edit/node_builders/zen098a.zip
ftp://{INS_site/path_HERE}/utils/level_edit/node_builders/rmb30.zip
ftp://{INS_site/path_HERE}/utils/misc/endm101.zip [ENDOOM editor]
ftp://{INS_site/path_HERE}/utils/misc/ted12.zip [ENDOOM editor]
| ftp://{INS_site/path_HERE}/utils/exe_edit/dhe31.zip [DeHackEd]
ftp://{INS_site/path_HERE}/utils/exe_edit/ldhe-bin.0.8a.tar.gz [Linux]
ftp://{INS_site/path_HERE}/utils/exe_edit/hhe11.zip [Heretic v.]
ftp://{INS_site/path_HERE}/utils/exe_edit/hex035b.zip [Hexen .exe ed.]
ftp://{INS_site/path_HERE}/utils/misc/lmput230.zip [.LMP convertor]
ftp://{INS_site/path_HERE}/utils/misc/lmpc280.zip [.LMP convertor]
http://www.io.org/~mikado/deimos.html [Mac sprites/sound editor]
http://msn.fullfeed.com/~rmidthun/WADWorks.html [Mac wad utilities]
http://www.primenet.com/~thart/macbsp.html [Mac nodes builder]
http://www.ozemail.com.au/~pmd/doominator.html [Mac .exe editor]
http://home.earthlink.net/~thedoom/demacked/ [Mac .exe editor]
4L. What editors can be used on DOOM graphics?
ftp://x2ftp.oulu.fi/pub/msdos/programming/utils/neopt31c.zip
ftp://ftp.simtel.net/pub/simtelnet/win3/graphics/psp311.zip [Windows]
[& all other SimTel mirrors]
ftp://{INS_site/path_HERE}/utils/graphics_edit/palettes.zip
4M. How can I print maps of levels?
ftp://{INS_site/path_HERE}/utils/misc/dmpsmu26.zip [D2UH, PostScript]
ftp://{INS_site/path_HERE}/utils/misc/dmps20.zip [D only, PostScript]
ftp://{INS_site/path_HERE}/utils/misc/doomhpgl.zip [D only, HP-GL]
Also, several editors [see 4J] can print maps. Try WadAuthor, DeeP,
DEU 5.3b and EgoED/RGDmEd.
4N. What are some DOOM-multiplaying utilities?
For simple serial/network setups, try the DM (DeathManager) utility
that comes with the latest versions of all DOOM-engine games.
ftp://{INS_site/path_HERE}/utils/serial/bnudm126.zip [SERSETUP replac.]
ftp://{INS_site/path_HERE}/utils/serial/ser7-5.zip [SERSETUP replacemt]
ftp://{INS_site/path_HERE}/utils/serial/rmsetup.zip [Modem 2-4 players]
ftp://{INS_site/path_HERE}/utils/serial/jserve02.zip [Modem 2-4 playrs]
ftp://{INS_site/path_HERE}/utils/frontends/ss20.zip [Modem 2-4 players]
ftp://{INS_site/path_HERE}/utils/serial/psetup11.zip [Parallel cable]
ftp://{INS_site/path_HERE}/utils/network/netdoom.zip [IPX drivers]
ftp://{INS_site/path_HERE}/utils/frontends/ul205.zip [UltraLaunch]
ftp://{INS_site/path_HERE}/utils/frontends/doomen18.zip
[Network Menu System]
ftp://{INS_site/path_HERE}/utils/serial/sirdoom.zip [SIRDOOM client]
ftp://{INS_site/path_HERE}/utils/serial/apcidm56.zip [APCiDOOM client]
ftp://{INS_site/path_HERE}/utils/serial/apciht21.zip [APCiHERETIC clnt]
ftp://{INS_site/path_HERE}/utils/network/ifrag221.zip [TCP/IP Internet]
() Section 5 - Bits & Pieces ----------------------------------------------()
5A. Does DOOM benefit from a FPU for floating point calculations?
No. All calculations in DOOM 1.1 and beyond use integers. Hence,
DOOM does not suffer from the Pentium floating point bug in any way.
5B. Is there a multiplayer demo in DOOM?
The second demo in DOOM shareware v1.666 is a multiplayer demo of E1M5.
Press F12 to toggle between the two players' views.
5C. What happened to the left/mid/right views?
It was dropped in the v1.2 upgrade when the network driver was
rewritten to use addressed packets instead of broadcast packets.
5D. What does the message about SWIFT support mean?
"CyberMan: Wrong mouse driver - no SWIFT support" is a normal startup
message when no Logitech CyberMan(tm) controller is connected. It does
not affect a regular mouse.
5E. Why doesn't that Pain Elemental spit out Lost Souls?
This is sometimes observed at the beginning of a level. The cause is
that no more than 20 Lost Souls are allowed on a level at any time. If
a level starts out with more, Pain Elementals will be initially idle.
Another phenomenon is stray Lost Souls _outside_ the playing area.
When a Pain Elemental explodes the resultant Lost Souls are spawned at
a distance that can have them end up across nearby perimeter walls.
Btw, Lost Souls are never counted in the kills tally at a level's end.
5F. How come that monster in DOOM II is invulnerable?
When a (dead) monster is squashed under a door or crushing ceiling and
then resurrected by an Arch-Vile, it becomes invulnerable (and can walk
through walls) and can only be killed by hitting nearby walls with
rockets, or by blowing up nearby barrels.
5G. Is there a virus in DOOM II?
Not in copies distributed by GTI, id's authorized DOOM II distributor.
But, in F-Prot documentation from v2.14 onwards, this is mentioned:
Goldbug is a complex virus, made in USA. It managed to slip
into international circulation in summer 1994. Goldbug was,
apparently on purpose, attached to a beta version of the
game DOOM. This archive was circulated in BBSs worldwide.
Another virus associated with DOOM II is Tai-Pan.666, but it does not
activate, is not intentionally destructive and isn't related to DOOM II
per se, pirated or not. F-Prot v2.16+ detects it and can disinfect it.
5H. Where's the latest driver for the Ensoniq soundcard?
ftp://ftp.simtel.net/pub/simtelnet/msdos/sound/s2k0105{ab}.zip
[& all other SimTel mirrors]
5I. What does SPISPOPD mean, anyway?
Smashing Pumpkins Into Small Piles Of Putrid Debris. Originally posed
as a pun on DOOM in Fall 1993, it was turned into a real game and made
it into DOOM as a cheat code. The game and its FAQ can be found at:
ftp://ftp.uwp.edu/pub/msdos/games/misc/spispopd.zip
ftp://ftp.gamesdomain.co.uk/pub/faqs/SPISPOPD.faq
5J. What is a voodoo doll?
Adding additional Player 1 starts to a level results in immobile Player
figures, or voodoo dolls. When you shoot them, you will hurt and kill
yourself. When you first (get) hurt yourself, and then kill the doll,
you'll become "undead", still able to move around without weapons, 'til
a monster actually kills you.
5K. Where is that computer deathmatch patch?
ftp://{INS_site/path_HERE}/utils/exe_edit/patches/gtt.zip
() Section 6 - Lists ------------------------------------------------------()
6A. Are there lists of DOOMers who play over modems or via the Internet?
http://www.xmission.com/~morrison/IMPL/home.html [Internet Modem
or mailto:morrison@xmission.com Players List]
http://www.geocities.com/TimesSquare/8666/ddbase.html [D.M. Database]
http://www.universal.nl/USERS/Anneveldt/ [Dutch/European Modemfunsters]
http://www.ucl.ac.uk/~fdwtrig/multi.html [UK Multiplayers list]
http://www.demon.co.uk/greyroom/homep/darrens/dazzdoom.html [UK iFrag]
http://ourworld.compuserve.com/homepages/chjp/ [German Modem Playrs]
http://www.worldnet.net/~belmon/deathm.html [French Modem Players]
http://www.azstarnet.com/~doomgod/ [Modem games Yellow pages]
http://www.teleport.com/~caustic/ [Multiplayer Combat Simulations]
ftp://gcomm.com/library/isvsir/systems.txt [BBSes w/Game Connection]
http://homepages.together.net/~darken/bbslist.htm
See rgcd.announce for occasional posts of some of these lists.
6B. What iFrag trackers are out there?
l19.frontofficetech.com (198.68.238.19,6666) [v2.2] [North America]
l27.d20.quake.net (204.188.20.27,6666) [v2.2] [North America]
ifrag.texas.net (204.96.20.10,6666) [v2.1] [North America]
richard.iim.nctu.edu.tw (140.113.31.7,6666) [v2.1] [Taiwan]
ren.netconnect.com.au (203.7.198.1,6666) [v2.2] [Australia]
shop.imaginet.fr (194.51.15.50,6666) [v2.2] [Europe]
Some of these trackers may no longer be active.
6C. Are there lists of good PWADs?
http://www.gamers.org/~williams/ [All-Time Best Levels List]
finger:genesisk@eden.com (Genesis Krzyzaniak) [DeathMatch WAD Votes]
finger:jdicke@carroll1.cc.edu (James Dicke) [DeathMatch WAD Ranking]
http://server.berkeley.edu/~thomasm/dmatch/ [Addictive DeathMatch WADs]
http://mailer.fsu.edu/~mwiskema/doom.html [TiC's WAD Reviews]
ftp://{INS_site/path_HERE}/levels/reviews/ticrev0{123}.zip
ftp://{INS_site/path_HERE}/levels/reviews/abwadl31.zip
[Another 'The best' pwads list]
http://www.idiom.com/~bilofsky/doom.htm ["Recreational" Doom reviews]
() Section 7 - FTP/Finger/WWW info ----------------------------------------()
7A. Where are some other FTP sites for DOOM-related files?
ftp://ftp.mantis.co.uk/pub/doom/ [rgcd.announce Archive]
ftp://ftp.idsoftware.com/idstuff/ [id Software official distr. site]
ftp://ftp.grayphics.com/pub/mdr/ [MacDoom FTP site]
See "DOOM: FTP and WWW Sites" in rgcd.announce for a full list, or:
http://www.cdrom.com/pub/idgames/docs/rgcd-pips/FTP_WWW_sites.html
7B. What are some DOOM-related finger addresses?
finger:help@idsoftware.com [Status of DOOM/ports/Quake]
finger:genesisk@eden.com [DeathMatch WAD Votes]
finger:jdicke@carroll1.cc.edu [DeathMatch WAD Ranking]
7C. Where are some DOOM-related home pages for WWW?
http://doomgate.gamers.org/dhs/ [Doom Help Service]
http://doomgate.gamers.org/ [DoomGate: Portal to DoomWeb]
http://www.idsoftware.com/ [id Software homepage]
http://www.ravensoft.com/ [Raven Software homepage]
http://www.gamers.org/~rogue/ [Rogue Entertainment homepage]
http://www.cam-orl.co.uk/~fms/dht.html [Doom Honorific Titles]
See "DOOM: FTP and WWW Sites" in rgcd.announce for a full list, or:
http://www.cdrom.com/pub/idgames/docs/rgcd-pips/FTP_WWW_sites.html
7D. How can I FTP and WWW by email?
Send a message with `HELP' in the body (w/o the quotes) to an ftpmail
| server near you: ftpmail@gamers.org (USA), ftpmail@sunsite.doc.ic.ac.uk
| (England), ftpmail@ftp.sunet.se (Sweden), for FTP-by-email information.
| See "DOOM-related Downloads via E-mail" in rgcd.announce, and the FAQ
| below, for additional ftpmail servers and tutorials on using them.
| Send a mesage with `HELP' in the body to agora@lanic.utexas.edu for
| WWW-by-email information. See the FAQ below for more Agora servers.
| The "Accessing the Internet by E-Mail FAQ" shows how to access FTP and
| WWW sites (and much more) by email only:
| news:news.answers,news.newusers.questions,alt.internet.services
| mailto:mail-server@rtfm.mit.edu Enter only this line in the BODY:
| send usenet/news.answers/internet-services/access-via-email
7E. Which DOOM mailing lists are there?
Send a message with `HELP' & `LISTS' in the body (without the quotes
and on separate lines) to majordomo@gamers.org for info on the DOOM
editing mailing list. Send `INFO <list>' for specific details.
7F. How do I release new stuff to the DOOM FTP sites?
Describe it in a text file; whenever applicable, it's preferred to use:
ftp://{INS_site/path_HERE}/docs/editing/wadtempt.zip [PWAD Template]
ftp://{INS_site/path_HERE}/lmps/forms/lmp_template.txt [LMP Template]
ftp://{INS_site/path_HERE}/utils/exe_edit/patches/pat_auth.txt [DHE]
Pack your new level/utility/etc. together with its description using
PkZip or InfoZip. FTP to ftp.cdrom.com:/pub/idgames/incoming, read the
message and set binary mode. Upload _both_ the text file and zip file.
See the DHS tutorial on FTP downloading and uploading for details:
http://www.gamers.org/dhs/helpdocs/ftpintro.html
() Section 8 - Essential Reading ------------------------------------------()
8A. Where can I get DOOM-related FAQs?
ftp://{INS_site/path_HERE}/docs/misc/doomhelp.zip [Doom Help Service]
http://doomgate.gamers.org/dhs/
ftp://{INS_site/path_HERE}/docs/faqs/dmfaq66.zip [Official DOOM FAQ]
http://www.gamers.org/docs/FAQ/doomfaq/
http://www.cmpharm.ucsf.edu/~troyer/sgidoomfaq.html [SGI DOOM FAQ]
or ftp://{INS_site/path_HERE}/idstuff/doom/sgi/sgidoomfaq.txt
| ftp://quics.qnx.com/usr/free/FAQ/other/qnxdoom.faq.txt [QNX DOOM FAQ]
http://jcomm.uoregon.edu/~stevev/Linux-DOOM-FAQ.html [Linux DOOM FAQ]
http://www.gamers.org/~rkinion/faq.html [Mac DOOM FAQ]
http://www.vidgames.com/ps/hints/doomfaq.html [Sony PSX DOOM FAQ]
ftp://{INS_site/path_HERE}/docs/faqs/snesdm13.zip [SNES DOOM FAQ]
8B. Where can I get DOOM-multiplaying FAQs?
ftp://{INS_site/path_HERE}/docs/multiplayer/serial.faq [Serial FAQ]
ftp://{INS_site/path_HERE}/docs/multiplayer/modem.faq [Init Strings]
ftp://{INS_site/path_HERE}/docs/multiplayer/doommd.txt [Modem Help]
or http://www.gamers.org/dhs/helpdocs/modemstr.html
http://www.oro.net/~tfabris/multiplr/smooth.txt [Smooth Modem Play]
ftp://{INS_site/path_HERE}/docs/multiplayer/ipxnet20.faq [Network FAQ]
http://www.gamers.org/dhs/helpdocs/doomnet.html [Network Guide]
or see "DOOM on a Local Network via IPX" in rgcd.announce.
http://www.comcat.com/~ansinn/lan4gamers.html [IPX LAN Gaming FAQ]
http://www.ablecom.net/~billc/ifrag221.html [iFrag FAQ]
http://www.gamers.org/docs/FAQ/editdfaq.html [iFrag through PPP]
http://www.gamers.org/dhs/helpdocs/inetdoom.html [Internet DOOM FAQ]
or see "DOOM on the Internet via TCP/IP" in rgcd.announce.
8C. Which documents help me with editing DOOM?
ftp://{INS_site/path_HERE}/docs/editing/dmspec16.zip
[WAD layout & EXE data specs]
http://www.gamers.org/dEngine/doom/ [errata and additions]
ftp://{INS_site/path_HERE}/docs/editing/unofspec.htc [Heretic addendum]
ftp://{INS_site/path_HERE}/docs/editing/hexspc09.zip [Hexen addendum]
| ftp://{INS_site/path_HERE}/docs/editing/handbk20.zip [Design Handbook]
| ftp://{INS_site/path_HERE}/docs/editing/hndbkad1.zip [Handb. addendum]
http://www.apci.net/~ron1701/
| ftp://{INS_site/path_HERE}/docs/editing/dmedit16.zip [Editing Guide]
| http://www.gamers.org/~javanree/dmedit16.html
or see "DOOM Editing Guide" posted monthly in rgcd.announce.
ftp://{INS_site/path_HERE}/docs/editing/design12.faq [Level design FAQ]
or see "DOOM Level Design FAQ" posted monthly in rgcd.announce.
ftp://{INS_site/path_HERE}/docs/editing/dmldgl10.zip
[DeathMatch Level design]
ftp://{INS_site/path_HERE}/docs/editing/metrics.zip [Design metrics]
ftp://{INS_site/path_HERE}/docs/editing/lntyp101.zip [Linedef types]
ftp://{INS_site/path_HERE}/docs/editing/textures.zip [Managing texturs]
ftp://{INS_site/path_HERE}/docs/editing/texpatch.zip [Textures table]
ftp://{INS_site/path_HERE}/docs/editing/texpat2.zip [TexturesII table]
ftp://{INS_site/path_HERE}/docs/editing/texture.zip [Text. Descript'n]
ftp://{INS_site/path_HERE}/docs/editing/spcial12.zip [Special Effects]
http://www.cybernet.dk/users/jensh/doom/special/
ftp://{INS_site/path_HERE}/docs/editing/lmp210.zip [LMP format specs]
http://www.physik.uni-leipzig.de/~girlich/games/
ftp://{INS_site/path_HERE}/docs/editing/tutorial.txt [DEU MiniTutorial]
http://www.geocities.com/Hollywood/2979/ [DEU Beginner's Guide]
See also the documents that come with various editors and tutorials in:
ftp://{INS_site/path_HERE}/utils/level_edit/deu/
http://www.gamers.org/dhs/helpdocs/pwadinfo.html
() Section 9 - How to reach id, future id plans ---------------------------()
9A. How can I contact someone at id Software?
help@idsoftware.com (Help 'bot) ==> Use `Subject: INDEX' for tech docs
bear@idsoftware.com (Barrett Alexander) To order DOOM: 1-800-IDGAMES
support@idsoftware.com (Tech Supp.) DOOM II help (GTI): 1-212-686-9432
Technical Support:
Phone: 1-303-339-7111 Fax: 1-303-330-7553
Mail : id Software, c/o StarPak, P.O. Box 1230, Greeley, CO 80632
toddh@idsoftware.com (Todd Hollenshead, BIZ)
johnc@idsoftware.com (John Carmack) [finger for Quake work log]
jcash@idsoftware.com (John Cash)
[ Please don't bother the programmers - let 'em work on QUAKE! :-D ]
9B. What's this QUAKE I keep hearing about? Is there more info on it?
It is id's current project. See sources below for info. [see 1A]
finger:help@idsoftware.com news:rec.games.computer.quake.*
| ftp://ftp.gamers.org/pub/archives/quake/periodic/mini_faq [Quake
http://net.indra.com/~nick-man/quake/minifaq.html Mini-FAQ]
or see "QUAKE Mini-FAQ" in news:rec.games.computer.quake.announce.
9C. How is "id" pronounced and what does it stand for?
Jay Wilbur: `It is pronounced "id" as in "DID" without the leading "D".
It is not EYE DEE. id has everything to do with Freudian theory.' See
the last section of finger:help@idsoftware.com for the description.
()=========================================================================()
The RGCD FAQ was compiled by John Van Essen <vanes002@maroon.tc.umn.edu> and
Frans P. de Vries <fpv@xymph.iaf.nl> from information publicly available on
the Internet, with significant initial contributions from members of the RGCD
Support Team. Copyright (c) 1994-1997 by F.P. de Vries.
DOOM, Heretic, Hexen and other trademarks belong to their respective owners.
Additional credits to other contributors on the 'net, you know who you are :)
Please send corrections and additions to Frans P. de Vries <fpv@xymph.iaf.nl>
And remember, if it ain't in here, I probably don't know about it, so ask on
the appropriate rgcd.* newsgroup first and then send me the answer. DOOM on!